Mr Robot
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Post by Mr Robot on Nov 14, 2017 17:32:19 GMT
How can I configure targeting?
if a creature stops exactly at the coordinate of stand, the cavebot will not jump off the waypoint but kill the creature and then stand on the stand
Will there be a possibility of doing so with these rules?
Special Entries
As a practical side note, if you create an entry called 'Others', it will be used for any other monster not directly defined in the list. Hopefully this should save some time when dealing with monsters with very similar settings or if you don't want to add every monster to the list.
Another possibility is to make an entry called 'Invisible', which will be applied to all invisible creatures, or ones that go invisible momentarily once they are invisible (Note that the entry must be situated above the monsters that go invisible in the list of monsters, as explained in the "Multiple Counts" part of this tutorial). From there, it can be used in two ways. If a Hp% range is not specified (from 0 to 0), targeting will ignore the invisible monster and the cavebot will just move on. If a Hp% range is specified however (ie 0 to 100), the bot will use the settings contained in the Invisible entry on the invisible monster (shoot a LMM on invisible stalker?).
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Post by Kai on Nov 14, 2017 19:49:48 GMT
Put a "node" waypoint before your "stand" waypoint and a "action" waypoint afterwards(same coordinates). Paste something like this:
isnotlocation gotolabel"paster your node label here" wait 500 if [$monstersaround.1 >= 4] say Exori
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Mr Robot
V Member
https://www.youtube.com/channel/UCz6tTr2ewLX8f0LVjFGtuNw
Posts: 50 Likes: 14
Currently Offline
Last Online: Dec 23, 2022 4:17:18 GMT
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Registered On: Dec 9, 2016 6:23:02 GMT
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Post by Mr Robot on Nov 14, 2017 21:02:27 GMT
I think you can make him kill the creatures that get in his way with these 2 entries
anyway I will continue investigating about this
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