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Post by Darth Maul on Aug 8, 2016 7:51:59 GMT
Oh, nice. I'm glad you figured it out. Would you mind posting the script you're using? It might help other players out too.
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volimate
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Post by volimate on Aug 24, 2016 22:39:53 GMT
Well, im little bit late, but thats how it works. Monsters im trying to kill are on custom server (anime-themed to be exact) and i kill them one by one, so they dont die all at once. Other example: cavebot reached a point where are two monsters on my screen. I kill one, script ignores corpse. I kill second one, it opens it and continues cavebot path. Any ideas?
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volimate
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Post by volimate on Aug 24, 2016 22:40:27 GMT
(sorry, idk how to delete doubles)
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Post by Darth Maul on Aug 25, 2016 9:49:19 GMT
Well, im little bit late, but thats how it works. Monsters im trying to kill are on custom server (anime-themed to be exact) and i kill them one by one, so they dont die all at once. Other example: cavebot reached a point where are two monsters on my screen. I kill one, script ignores corpse. I kill second one, it opens it and continues cavebot path. Any ideas? Try this: elfbotscripts.com/thread/523/pause-cavebot-looting
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volimate
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Post by volimate on Aug 25, 2016 11:32:42 GMT
Tried, still doesn't open monsters as i stated before. Nothing changed
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puzaa
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Post by puzaa on Aug 27, 2016 20:28:01 GMT
So, try this out: This script will turn your targeting and cavebot off after killing a monster, it'll then try to open the monsters last known position and wait 3seconds. (during this time your bot should be looting; if you need more time increase the 3000, if you need less decrease it). After the 3second delay it'll turn your targeting and cavebot back on.auto 700 | listas 'Monster Looter' | if [$target.hppc == 0 && $open == 0] {settargeting off | setcavebot off | wait 400 | usegroundxyz $mx $my $mz | wait 3000 | settargeting off | setcavebot on | set $open 1} Found a typo in this one that caused to char that ignore monsters and just run, now it works fine for me and i just lowered the delay. mine looks like this auto 700 | listas 'Monster Looter' | if [$target.hppc == 0 && $open == 0] {settargeting off | setcavebot off | wait 400 | usegroundxyz $mx $my $mz | wait 2000 | settargeting on | setcavebot on | set $open 1}
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thunderking900
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Post by thunderking900 on Oct 8, 2016 9:31:13 GMT
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Post by Darth Maul on Oct 14, 2016 12:26:25 GMT
I'm not sure you can edit the index the 'useground' function uses. Maybe Masi knows a way to change the index it uses, or perhaps he has a work around that would work. A simple solution would be to just use 1 bp? Do you need your Beach, and Camouflage, backpack open? Could you place all your items in your Red Backpack and just leave that one open?
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thunderking900
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Post by thunderking900 on Oct 14, 2016 20:50:35 GMT
I'm not sure you can edit the index the 'useground' function uses. Maybe Masi knows a way to change the index it uses, or perhaps he has a work around that would work. A simple solution would be to just use 1 bp? Do you need your Beach, and Camouflage, backpack open? Could you place all your items in your Red Backpack and just leave that one open? Yeah i ready try just use 1 bp and work but. I ask if this is posible just to learn more, i'm really enjoy create script for the elfbot and others bots
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Masi
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Post by Masi on Oct 15, 2016 23:30:27 GMT
I have one problem whit this script i'm looting on the bp from index 1 and this script close the bp what come after the first i put this imagen to ilustrate my bad english Get another empty backpack and use it just to have the bot close it when opening dead bodies, it will close the extra backpack but wont interfere the other ones you use for looting.
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